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Friday, July 25, 2003
 
Video game uses biofeedback as the control mechanism


"The Journey to Wild Divine, produced by The Wild Divine Project, based in Boulder, Colorado, and scheduled for release in September 2003, is a ground-breaking interactive computer journey that integrates the power of the spiritual quest with an innovative biofeedback interface and high-end multimedia production. Whitehouse was asked early on, along with his associate Sunny Turner, to look at the technology and design of the game by Corwin Bell, The Journey’s creator. He had been Bell’s psychology professor, teaching one of the first college biofeedback programs in the country. 'The Journey’s biofeedback occurs in a beautiful and elegant style—along with the best graphics I’ve ever seen in a game,' Whitehouse said. 'In particular, the feedback matches, in a more metaphoric way, what a player is trying to accomplish in the game, and goes beyond any physiologically controlled game that I’ve experienced.'"







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